a VR FPS Tower Defense Hybrid


Deltamind was a 4 month team project to build a C++ game from scratch. My main goals were to both apply what I had learned while working as part of a 5 man team and to take advantage of an opportunity to explore topics or ideas that may not have been covered in depth durring my education.

Parallax Skills

Skills


My bachelors in Game Development gave me the education and training I need to create and debug game engines and gameplay systems mainly in C++ and C#.

Object Instantiation

Object Factory and component assembly

Assets

Layout structure and managment (joint work on C# tool)

Communications

Observer pattern, deffered event listeners, messaging

GPU Particles

Basic emitter and colored quad particle

Animation Subsystem

Gameplay joint manipulation and overrides

Type Deduction

Used templates to tie classes and strings to IDs at compile time

Let's build something together.

Sera - One Page Template by Gleesik Wallpaper

Contact Me


I would love to speak with you about potential job opportunities.